sadguitarius
2011-10-15 20:27:12 UTC
I've been trying to recreate an analog-style phaser effect in SuperCollider and having no luck so far. I know this has been asked on the list before, but none of the proposed solutions I've seen really nail the effect. I've tried mixing the original signal with cascaded AllpassC delays but that produces a phase comb instead of just creating one notch per stage. There's a Max/MSP object called phaseshift~ that does exactly what I'm looking for. The help file for that object says it's a 2nd order phase shift filter. Would this be the same as a 2nd order allpass filter? Are there any combinations of existing SuperCollider ugens that would achieve this? I saw that there's a PV_PhaseShift ugen, but I shouldn't have to go into the frequency domain just to achieve this, should I? Thanks
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